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Roman Chystakhovskyi
Roman Chystakhovskyi
3D Character & Creature Artist | Available
Leipzig, Germany

Summary

I am a Senior Character and Creature Artist with over 8 years of experience crafting high-fidelity assets for AAA games. My deep foundation in traditional fine arts informs my process, allowing me to create characters that are not only technically proficient but also rich in storytelling and anatomical believability.

I specialize in the full character pipeline, from initial concept to optimized game-ready models, with a particular passion for blending complex organic forms with intricate hard-surface elements. My work can be seen in titles such as Diablo II: Resurrected (Blizzard Entertainment) and Ashfall (NetEase Games).

My goal remains to create art that resonates on a personal level, whether through a powerful creature design or a nuanced character portrait, by combining classical techniques with modern digital tools.

Skills

3D ModelingCharacter ModelingCreature ModelingDigital SculptingTexturingCharacter Design

Software proficiency

Maya
Maya
Photoshop
Photoshop
Sculptris
Sculptris
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
ZBrush
ZBrush
TopoGun
TopoGun
Marvelous Designer
Marvelous Designer

Productions

    • Video Game
      Unannounced title
    • Year
      2025
    • Role
      Senior Creature Artist
    • Company
      Romero Games
    • Video Game
      Ashfall
    • Year
      2024
    • Role
      3D Character/Creature Artist
    • Company
      NetEase Games
    • Video Game
      Diablo® II: Resurrected
    • Year
      2021
    • Role
      3D Character Artist
    • Company
      Blizzard Entertainment

Experience

  • Unannounced title at Romero Games
    Galway, IE
    May 2025 - July 2025

    • Responsible for the high-poly sculpt of a key, large-scale creature for an unannounced AAA FPS game.

    • Executed complex organic sculpting, intricate anatomical detail, and integrated ornate hard-surface elements.

    • Collaborated closely with the Art Director and Lead Artist, providing regular visual updates and feedback.

    • Provided guidance and mentorship to junior artists and external partners

  • Ashfall at NetEase Games
    CN
    December 2020 - February 2024

    • Owned the creation of 15 distinct creatures, driving the full pipeline from concept block-out to final, optimized game assets in Unreal Engine 5 to

    establish a consistent quality bar and visual language for the project.

    • Specialized in creating a wide range of creatures, blending complex organic anatomy with intricate hard-surface and sci-fi elements.

    • Worked closely with art leads and concept artists to bring unique and visually striking characters to life.

    • Assisted in managing the creature asset library and documented best practices for the team.

  • Diablo® II: Resurrected at Blizzard Entertainment
    US
    November 2019 - August 2020

    • Created 5 game-ready character and armor outfits for the critically acclaimed AAA title, ensuring high fidelity while maintaining the original artistic

    integrity.

    • Received positive commendations from the rigging team for creating clean, deformation-friendly topology prepared for animation

  • Riot Games Cinematic at Keos Masons
    October 2020 - May 2020

    • Modeled and sculpted high-fidelity character assets that precisely met the technical specifications for a pre-rendered Riot Games cinematic.

  • NDA at Ghostpunch Games
    United States of America
    August 2019 - October 2019

    Freelance 3D Character Artist

  • Sculptor at Freelance
    January 2017 - Present