I am a Senior Character and Creature Artist with over 8 years of experience crafting high-fidelity assets for AAA games. My deep foundation in traditional fine arts informs my process, allowing me to create characters that are not only technically proficient but also rich in storytelling and anatomical believability.
I specialize in the full character pipeline, from initial concept to optimized game-ready models, with a particular passion for blending complex organic forms with intricate hard-surface elements. My work can be seen in titles such as Diablo II: Resurrected (Blizzard Entertainment) and Ashfall (NetEase Games).
My goal remains to create art that resonates on a personal level, whether through a powerful creature design or a nuanced character portrait, by combining classical techniques with modern digital tools.
• Responsible for the high-poly sculpt of a key, large-scale creature for an unannounced AAA FPS game.
• Executed complex organic sculpting, intricate anatomical detail, and integrated ornate hard-surface elements.
• Collaborated closely with the Art Director and Lead Artist, providing regular visual updates and feedback.
• Provided guidance and mentorship to junior artists and external partners
• Owned the creation of 15 distinct creatures, driving the full pipeline from concept block-out to final, optimized game assets in Unreal Engine 5 to
establish a consistent quality bar and visual language for the project.
• Specialized in creating a wide range of creatures, blending complex organic anatomy with intricate hard-surface and sci-fi elements.
• Worked closely with art leads and concept artists to bring unique and visually striking characters to life.
• Assisted in managing the creature asset library and documented best practices for the team.
• Created 5 game-ready character and armor outfits for the critically acclaimed AAA title, ensuring high fidelity while maintaining the original artistic
integrity.
• Received positive commendations from the rigging team for creating clean, deformation-friendly topology prepared for animation
• Modeled and sculpted high-fidelity character assets that precisely met the technical specifications for a pre-rendered Riot Games cinematic.
Freelance 3D Character Artist